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Bungie explains why the ultra-powerful Gjallarhorn is coming back to Destiny

Even after it Had Been superseded in Electricity, Gjallarhorn remains Destiny’s Most iconic weapon. Three feet long and embossed in gold, the rocket launcher affectionately known as”Ghorn” (pronounced gee-horn) earned quick fame by outclassing each weapon in Destiny’s vast arsenal, its powerful missiles and homing cluster bombs mincing the toughest enemies in moments. It had been so strong, in actuality, that Destiny developer Bungie functionally retired it in its final major upgrade to the match, leaving its stats unchanged as other weapons were fostered to new levels. Gjallarhorn appeared set to be consigned to Destiny history — a joyful memory for early adopters.

Now, however, it is coming back.

“I believe people will go mad”

Scott Taylor, executive producer of Destiny’s first major growth in over a year, Rise of Iron, Explained the way its rehabilitation was begun by the rocket launcher using a text message that was late-night. “I got a text one night from Chris Barrett — our game manager — he just asked,’What would you think if we brought Gjallarhorn back? ‘” Taylor stated at E3. “I think people would go mad,” Taylor responded. “Good crazy, or poor crazy?” Barrett asked, to which Taylor supported –“Great crazy!”

Rise of Iron also gives Bungie a decorative excuse to attract their Famed weapon back. The expansion pack concentrates on the Iron Lords, a group of gold-and-silver-armored super soldiers who adore two things: wolves, and fighting with each other in Destiny’s crucible. With its gold cut and wolf head motif, the Gjallarhorn suited their stylings, but the black Iron Gjallarhorn appears more like something an Iron Lord would consider battle.

The gun shares the Exact Same aesthetic as the upcoming’Rise of Iron’ expansion

Taylor claims the weapon will help shed some light on the Iron Lords’ back story. Previously Destiny Players’ only interaction with the group has been a series of regular multiplayer events running since the game’s beta period, in Banner. “We came up with the idea for the game — focusing on [Iron Banner organizer] Saladin — and we were looking for cool things to put in once we had this framework,” Taylor stated. “There is a chance there — it thematically matched, and it fits with the tone of nostalgia.”

“When you see Gjallarhorn at Rise of Iron it works in all The ways you need Gjallarhorn to operate,” Taylor states, indicating the Weapon will keep its homing rockets and cluster missiles. But he also Insinuates that it may not function as all-powerful kill-everything”triumph” Button it was. “We are always balancing the sandbox,” he warns.

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