How to Open every Risk of Rain 2 character

An overview of how to play each of Risk of Rain 2’s survivors, and what you need to do to unlock them.

Risk of Rain is a near-perfect 3D interpretation of the 2D side-scroller it is based on, and it’s an enjoyable and exciting third-person shot besides. As we mentioned earlier, even in Early Access, it’s worth your time, particularly if you can play with it with friends. It also gets exponentially more fun as you earn new characters to play with. But earning all of them is not a simple endeavor, so I have put together a guide to all of Risk of Rain 2’s personality unlocks.

Here’s an summary of how each character plays and what you need to do in order to unlock them.
Just how many figures are there in Risk of Rain 2, and how do I unlock them?

And what characters will be added in Early Access?
At launch, Risk of Rain 2 has six playable characters: Commando, MUL-T, Huntress, Engineer, Artificer, and Mercenary.

Four more character icons are recorded as”under construction.” Risk of Rain is in Early Access, therefore those four characters will be added over the course of development.

Each character has a unique way of unlocking explained from the character guide below.

To unlock: Start the game!

Commando is the default character, and that means you are going to play with him a few times at the start before moving onto somebody new. But even after dozens of hours, I still go back to Commando. His cooldowns are comparatively short, and his well-rounded abilities do a fantastic job teaching how Risk of Rain 2’s combat flows.

Commando’s basic attack is fast and easy to target, and his piercing secondary skill is considerably more effective when you take care to line up a juicy group of enemies. He also has a basic but convenient code to assist you escape danger, along with a rapid-fire ability which may stun most enemies at a pinch. Commando is easy to pick up and fun to play, so don’t assume he is weak just because he’s the rookie survivor.

To unlock: Beat the first level five times.

MUL-T is a fighter that is flexible with a special ability: It may swap between two basic attacks at any time. One is a short-range, fast-firing nail gun which is excellent for crowds and directors, and the other is a long-range sniper rifle which excels at picking flying enemies off. Swapping your basic attack will even swap your Gear (your own’Use’ item), making MUL-T the only survivor who will use two Gear objects simultaneously.

MUL-T’s other facilities include a speedy dash which you can use to escape from enemies or run directly into them for significant damage, as well as a cluster of grenades which cope minor harm but stun enemies substantially. MUL-T is all about swapping main attacks effectively while using your dash and stun grenades to control big aims and crowds. This robot’s a great deal of fun to play, particularly since you have two gear items to experiment with.

To unlock: Clear the first three degrees without dying.

Where the Commando excels at single-target harm, Huntress is the queen of AoE. Her automobile primary attack is slow and relatively weak, but her skills are astoundingly proficient at melting classes. Her secondary ability, a ricocheting glaive, can bounce involving up to six enemies, which means you should only use it when you know that it’ll hit at least two enemies. Should you throw it in a lone dude, then it is going to disappear after just 1 hit, which is a waste of valuable damage.

Huntress may also lay down a rain of arrows at a target place, dealing damage over time to all nearby. This capacity is your go-to boss DPS, and holding the fee mid-air may also put you out of range of many enemies. Finally, Huntress has one of the best escape abilities in the sport: a straight-up teleport. This ability sends you where you are aiming, meaning you may also use it as a jump. Huntress was my favorite character in the original game, and she is every bit as powerful in Risk of Rain 2.

To unlock: Total 30 levels.

The Engineer is about putting and safeguarding turrets. Do not get me wrong, he’s other cool skills –deployable proximity mines, a bubble shield that blocks all external attacks, and a fundamental attack which fires volleys of bouncy grenades–but turrets are his bread and butter. Once installed, your turrets will automatically attack all nearby enemies for massive damage.

Here’s the kicker: They benefit from all the items you pick up. In other words, if you get an item which boosts your attack rate, it will also increase your turrets’ attack speed. This synergy causes some things to scale wildly, using an Engineer fan-favorite function as Bustling Fungus, which essentially turns your turrets into healing channels. The matter is, your turrets have a pretty long cooldown, which means that you can’t throw them down willy-nilly. So the ideal Engineer fight looks like this: Find a big group of enemies, then place your turrets directly in the center of these, throw down a shield and some mines, and watch those dogs go to work.

To unlock: Spend 10 Lunar Coins to free her from the Newt Shop. Enemies drop Lunar Coins randomly, so grab them when you visit them. The blue portal to the Newt Shop will open randomly when you clear stages, but you are able to spend one Lunar Coin at a Newt Altar (before tripping the Teleporter) to make it look. You’ll find that the Artificer at a block of ice near the big Newt himself.

The Artificer is a true-blue mage who wields ice, fire, and lightning. As you’d expect from a mage, her skills are about handling cooldowns and combining elements. For instance, her basic attack is a fireball that works on a charge system. As soon as you run out of charges, you won’t be in a position to attack. Your fireballs recharge immediately but this ability can still be disorienting at first, particularly if you’re used to somebody like Commando who can spam his fundamental attack with impunity. As soon as you get accustomed to it though, the Artificer’s fireball is remarkably strong.

Her additional skills correspond to certain elements. To begin with , she has a lightning orb which she can control up prior to releasing to boost its scope and power. This deals significant damage and stun on impact, and it will also zap nearby enemies as it flies through the atmosphere, so try to target it involving multiple tiny enemies and toward one big dude. Then there is her ice wall, which freezes enemies in position and insta-kills them if they’re below 20% health. This ability isn’t strong on its own, but it is a potent finisher.

The Artificer does not have any sort of code or teleport, so you’ll also have to use this ice wall to control crowds. Finally, you’ve got a good old-fashioned flamethrower. This deals significant damage but has extremely short selection, so it is best used on enemies stunned by your lightning orb. Watch your cooldowns and grab some mobility-boosting things and you will be slinging charms with the best of’em.

To unlock: Apparent seven levels to reach the Obelisk. A Celestial Portal will open when you clear your seventh phase. Inside you’ll find an Obelisk located in the end of a floating course, so be sure to it and select to”Obliterate” yourself when motivated. This will end your run and unlock the Mercenary. You can Obliterate yourself again to earn five Lunar Coins that will assist you unlock the Artificer, or you can take the Celestial Portal back to continue your run.

As the only present melee character in Risk of Rain 2, Mercenary plays quite differently from the other survivors. You may believe that a dude with a sword would feel clunky in a third-person shooter, but you’d be wrong. Mercenary has among the most frenetic playstyles of the whole lot, and played properly, he can devastate bosses and groups alike.

His fundamental attack is just a close-range sword swipebut frankly, you’ll hardly use it. Mercenary’s skills have such low cooldowns which you can string them almost. His secondary skill slides you into a flat sword twist on the floor and a vertical spin mid-air, while his closing ability teleports you to the closest enemy and starts an elongated flurry of strikes. Did I mention you are totally invincible during this flurry?

Both of these abilities can be strung together using Mercenary’s dash. It doesn’t just stuns and hurts enemies that you dash through, it may also be used three times in quick succession as long as you continue hitting enemies. Oh, and Mercenary can double hop from default. Ya dig?

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