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Fortnite update v10.10: The Recent Patch Notes

Fortnite update v10.10 brings a Fresh (by which we mean Older ) Place, a Brand New LTM, and a Whole Lot More

Footnote updates virtually every week, and it is a pretty good game, from what we hear. Nevertheless, Fortnite patch notes launch more frequently than Windows upgrades, so it’s hard to stay up with what is new on the battle royal battlefield.

Below you will find the most recent Fortnite patch notes detailing what’s new, what’s departing, and what weapons and things are getting nerfed or buffed, and more. Additionally, patch notes for Fortnite Creative Mode

Fortnite Season 10 (or X, whatever) is finally here, and there’s a lot to dig into everything with the new toys, places, and minutia.
The gist

Retail Row done got rift-zoned back into existence, but brought along Kevin’s purple block zombies using it. Like Tilted Town, what happens from the rift zone, stays from the rift zone.

Mechs are still about, though it’s a lot easier to tell where they’re aiming that missile barrage thanks to the inclusion of a big laser pointer. They don’t only spawn with storm circles either and will reappear on the map after a time if nobody hitches a ride.

Otherwise we have a new LTM all about picking coins up in a deadly obstacle course, a few bug fixes, and–here is something odd –chests and ammo containers spill their guts when destroyed today. It is a part of a bug though, so don’t expect the change to stick around. Unless it does.
What is new?

Retail Row
A Rift Zone has turned Mega Mall back into Retail Row, and prices have dropped significantly. These reductions come at the price of increased danger — bargain-crazed Fiends are spawning in the Rift Zone, and they want the shopping center all to themselves

World Run LTM
Dip, dodge, and duck through dangerous traps, lava pits, and much more to become the world’s fastest lane runner. 16 players race to complete the program. The first team to collect 30 coins wins!
Limited Time Modes

World Run LTM

Team Type: Squads | Respawning: On

16 Players.

4 Teams.

The team to collect 30 coins fastest wins.

In the event that two teams collect the identical number of coins, then the team which was quicker will win.
Weapons and items

Unvaulted only in the Sword Fight Squads and Duos LTMs:

Infinity Blade

Reduced the ecological harm from 10000 to 600.

Increased the number of resource stacks included in Chests from Tilted Town from 1 to 3.

B.R.U.T.E. upgrades:

Additional a targeting laser which appears as players fire missiles.

In addition to this B.R.U.T.E.’s gunner, this laser is visible to both opponents and teammates.

This is to help give clarity to all players on where a gunner is aiming their rockets before they’re fired.

Improved audio and visual feedback during the self-destruct sequence.

B.R.U.T.E.s can now be entered directly from glider style.

Updated B.R.U.T.E. spawn logic for large team respawn game modes.

B.R.U.T.Es will spawn intermittently through the match rather than waiting for Storm phases to finish.

B.R.U.T.E.s abandoned in the Storm will clot following 30 minutes.

B.R.U.T.E.s will reappear on the minimap after 15 seconds if no participant is in either seat.

On Saturday, August 10, we lowered the spawn prices of the B.R.U.T.E. per crossover circle in Arena and Tournament playlists. We will continue to track the impact of this change in advance of next weekend’s Champion Series occasion.

Beginning of Match

21.5% chance that between 1-3 B.R.U.T.Es will spawn

Previously was 100% chance that involving 2-4 B.R.U.T.Es would predominate

Storm 1

44% chance that involving 1-4 B.R.U.T.Es will spawn

Formerly was 100% chance that between 2-4 B.R.U.T.Es would spawn

Storm 2

40% likelihood that between 1-2 B.R.U.T.Es will spawn

Formerly was 100% likelihood that involving 1-3 B.R.U.T.Es would predominate

Storm 3

40% likelihood that between 1-2 B.R.U.T.Es will spawn

Formerly was 66 percent chance that two B.R.U.T.Es would spawn

Storm 4

10 percent chance that 1 B.R.U.T.E will spawn

Formerly was 50 percent likelihood that 1 B.R.U.T.E would predominate

Storm 5

3 percent chance that 1 B.R.U.T.E will spawn

Formerly was 10 percent likelihood that 1 B.R.U.T.E would spawn

Bug Fixes

Fixed a problem in which competitions’ B.R.U.T.E.s would sometimes not be visible.

B.R.U.T.E.s can no longer be used to traverse the map quicker than planned.

The turn rate of B.R.U.T.E.’s turret is no more framerate-dependent.
Gameplay

Retail Row

A Rift Zone has replaced the Mega Mall POI with Retail Row.

Retail Row today spawns hordes of Fiends who bill .

Fiends may drop a weapon, consumable, or ammo upon being eliminated.

Fiends cannot go beyond the Retail Row Rift Zone.

Chests and ammo containers will now open when destroyed.

Known problem: Destroying a Chest or ammo container by simply destroying the thing it is put on will not open it.

We plan to get this issue resolved in the v10.20 upgrade.

Bug Fixes

The Week 1 and Week 2 Hidden Battle Stars can now be gathered.

Fixed a problem where the Bush would reset its displayed equip timer if the participant attempted to activate it several times. (Players would still have the ability to equip the Bush at the planned time, but the exhibited timer would be incorrect.)

Fixed a problem in which Supply Drop smoke wouldn’t appear if the box wasn’t in sight.

Trees no more turn into different kinds of trees upon being ruined.

Including snow-covered trees no more turning into non-snow-covered trees.

Fixed an issue in which Chests would occasionally already be broken or opened at the start of a match.

The”Welcome to Tilted Town” message no more loops when players enter/exit Titled Town. It also no longer ignites Storm warnings.

Walking over in-motion Bottle/Fancy Flip Toys no more causes a camera dilemma.
Occasions

Pushed a fix on August 5 to tackle an Arena matchmaking problem causing players to be paired within a broader Hype range than intended.

Since players are now paired within a narrower Hype selection, some players may experience longer queue times. This is to guarantee higher-quality matches.
Playground

Bug Fixes

Fixed an issue involving Chests being unopenable at Tilted Town.
Performance

Further enhanced performance to reduce the chance of players landing POIs with a minimal level of detail.
Art and cartoon

Plastic Patroller Outfit Visual Update

Additional sand smears, wear and tear, and a broader outline.

These modifications have been added to prevent this Outfit from providing a camouflage effect in particular regions of the map, which was making it very difficult to see.

All players that previously bought this Outfit is going to have the option to refund it without using a Refund Token if they choose to do so.

Note: This refund alternative will be available for 30 days, with the timer beginning after your next login.

Updated the Mecha Team Leader Outfit’s idle cartoon to its first version.

Bug Fixes

Improved the art of this Emotical Wrap on weapons.
UI

Contextual Tutorial System

A suggestion system meant to help direct and instruct players to Battle Royale.

This system displays tips to players during games. Each suggestion appears in situations it is most applicable to.

Could be toggled”On” or”Off” from the Game Settings tab.

It’s set to”On” by default.

Upgraded the Item Shop background.

Bug Fixes

The tiles for completed Missions no more display”0%” and therefore are no more missing a test mark.

Suggested Challenges on the map screen no more take up the whole area or show level-up Missions.

The tiles for Limited Time Missions no longer display”Soon” when it should display the time remaining.
Replay

From the Battle Map camera style, the monitoring now easily follows the path instead of jumping large steps.

Disabled Storm post-processing in Battle Map.

Additional keyboard bindings to change the playback speed in replays. G currently increases the playback rate, and Shift+G currently decrease the playback speed.

Bug Fixes

Changing the choices for your Battle Map camera mode no longer resets the camera positioning.

Battle Map no more switches into a third-person view once the Battle Bus launches.

Disabled Squad visibility option in Fight Map when seeing a Solo match.
Creative Mode Patch Notes
What’s new?

The B.R.U.T.E. mech
Now usable in Creative! Unleash mechanical mayhem on your games.

Manage Your Islands

Run out of room to construct your brand new creations? Now you can add and remove islands will.

Camera Filter

Adds a post-processing influence to gamers’ screens while they perform .
Islands

Updated Island Select menu.

Create up to 50 islands.

Islands available:

Temperate, Meadow, Arctic, Frosty Fortress, Ice Lake, Canyon, Wasteland, Beautiful, Rivers Edge, Volcano, Sandbar, Caldera, Kevin Floating, Black Glass, Grid and The Block.

Upgraded the Island Select UI to enhance usability.

Added a Deleted Islands tab:

When islands are deleted they will look in this area and can be recovered for a limited time.

As soon as you have 50 5 and islands deleted islands, then the oldest deleted islands will be permanently lost every time you make a new island.

Islands are still named from the Description tab of the My Island menu.

Re-publishing an existing island will now upgrade the island code instead of creating a brand new one.

The owner of a printed code may lock their island code so players may simply access the specified version of the printed island by default from heading to the code link to the Epic Games site and choosing the active version.
Gameplay

Added new options to the Game and Game Settings menus:

Note: Everything below was inserted in v10.00 but was lacking from the patch notes.

All Teams Must Finish: No, Yes (Default: No).

Win Condition: Many Noticeable, Most Score (Default: Many Rounds).

Allow Aim Assist: Yes, No (Default: Yes).

PVP Pickaxe Damage: Default, None (Default: Default).

Go to the World Cup Creative Finals Trophy from the Creative Hub. You can even see the winners names etched into it.

Bug Fixes

Fixed a bug in which matches that switching players’ teams on death wouldn’t comply with the maximum team size or group ratio configurations.

Fixed a bug where a player joining a match in advance for a spectator would go back into the Creative Hub when the game transformed rounds.

Fixed an issue where players can skip’Allow Out of Bounds’ settings when utilizing Fly mode.

Fixed an issue where the Last Position option didn’t end games upon final removal.
Weapons and things

Reduced the ecological damage worth of the Infinity Blade from 10,000 to 600 to make it to be used with Creature Spawners.

Bug Fixes

Prop-O-Matic

Fixed a bug where a player would enter a broken state when using the Prop-O-Matic in precisely the same time as eliminating it from their stock.

Fixed an issue where the Prop-O-Matic was incorrectly using the rocket ammo icon.
Prefabs and galleries

Added the Pillar Gallery. Be moved around like props.

Additional the Particles Gallery B, which features butterfly and seagull particles.

Added additional pieces, with the same color on both sides, to Obstacle Course Galleries Black, Blue, Green, Grip Tape, Orange, Purple, Red & White.

Updated the Indoor Residential Prop Gallery with birthday props.

Upgraded the Truck’N’ Oasis Gallery using a telephone pole, highway sign and the camel.

Updated the Nature Ice Cliff Gallery with frosty meteor rocks.

Bug Fixes

The props in the Roadside Diner are no longer interactable.

The Viking Village Prop Gallery can now be rotated after being pasted.

Fixed an issue where the ice lake on Ice Lake Island would evaporate with low visual preferences.

Fixed an issue where the’Right Triangular Prism Gallery’ resources gym would persist when utilizing the”Phone
Devices

Increased the number of accessible Trigger stations from 24 to 32 and the number of accessible Receivers from 30 to 40.

Added a brand new version of this Item Spawner.

The brand new Item Spawner is placed as an object as opposed to a trap and can be manipulated with the telephone tool.

NOTE: The aged trap-based Item Spawner will continue to be accessible for some time, it will be taken out of the inventory. This won’t affect existing maps that use the older Item Spawner, it will simply remove the older version from the devices menu. Let’s know what you think about this new Item Spawner on our societal channels.

Items Respawn: On, Off (Default: On).

Random Spawns: Away, Random, No Repeats (Default: Off).

Visible During Games: On, Off (Default: On).

Time Before First Spawn: Immediate, 1 minute, 2 seconds, 3 seconds, 4 seconds, 5 seconds, 10 seconds, 15 seconds, 20 seconds, 25 seconds, 30 seconds, 45 seconds, 1 minute, 1.5 minutes, 2 minutes, 3 minutes5 minutes, 5 minutes (Default: 10 seconds).

Time Between Spawns: Instant, 1 minute, 2 seconds, 3 seconds, 4 seconds, 5 minutes, 10 seconds, 15 seconds, 20 seconds, 25 seconds, 30 seconds, 45 seconds, 1 minute, 1.5 minutes, 2 minutes, 3 minutes5 minutes5 minutes (Default: Immediate ).

Wood/Stone/Metal price tag of Item: The thing can only be picked up if the participant has the required sum of the specified material in their inventory.

No price tag, 5, 10-00 (increments of 10), 200-500 (increments of 20), 500-700 (increments of 50), 800, 900, 1000 (Default: No Cost).

Bonus Ammo for Weapons: On, Off (Default: On).

Run More Than Pickup: Off, On (Default: Off).

Item Visibility: 1x, 2x, 3x, 4x, 5x (Default: 1x).

Enabled on Game Start: Enabled, Disabled (Default: Enabled).

Enable When Getting From: No Channel, 1-32 (Default: No Channel).

Disable When Receiving From: No Channel, 1-32 (Default: No Channel).

Spawn Item When Obtaining From: No Channel, 1-32 (Default: No Channel).

Cycle to Next Item When Obtaining From: No Channel, 1-32 (Default: No Channel).

Added B.R.U.T.E. Spawner.

Spawner Settings

Enabled: Disabled, Enabled, Warmup, Game Start (Default: Enabled).

Respawn Time: Never, Instant, 1 minute, 2 seconds, 3 minutes, 4 seconds, 5 seconds, 10 seconds, 15 seconds, 20 seconds, 25 seconds, 40 seconds, 45 seconds, 1 minute, 1.5 minutes, 2 minutes, 3 minutes5 minutes5 minutes (Default: Immediate ).

Respawn Vehicle when Enabled: Yes, No, Just if Needed. (Default: Yes).

Destroy Vehicle when Disabled: Yes, No (Default: Yes).

Respawn Vehicle When Obtaining From: No Channel, 1-32 (Default: No Channel).

Despawn Vehicle When Receiving From: No Channel, 1-32 (Default: No Channel).

Permit When Getting From: No Channel, 1-32 (Default: No Channel).

Disable When Receiving From: No Channel, 1-32 (Default: No Channel).

Advanced Storm Controller (Additional in v10.00) – lets you make a customized multi-phase Storm on your maps. Use it in conjunction with Advanced Storm Beacons to make highly customized Storm patterns. This device is still in evolution and might be changed in the future to supply an enhanced experience.

Advanced Storm Controller Preferences

Create Storm on Game Start: If the Storm begin as soon as the game begins?

Yes, No (Default: Yes).

Storm Phases: If the Storm utilize standard Battle Royale stages or take instructions from Advanced Storm Beacons?

Default, Custom (Default: Default)

NOTE: If you are using Custom Storm phases, it is strongly advised to have an Advanced Storm Beacon for each phase of your Storm, including phase 1, since using the current execution, leaving phases undefined can result in some unpredictable/undesired results.

Phase One Radius: Sets the initial radius of the Storm in phase one.

5m, 10m, 20m, 30m, 40m, 50m, 75m, 100m, 200m, 300m, 400m, 500m, 1000m, 2000m, 3000m, 4000m, 5000m (Default: 200m)

Delay Time: How long after game begin should the Storm appear?

None, 5 seconds, 10 seconds, 15 seconds, 30 seconds, 1 minute, 2 minutes, 3 minutes, 4 minutes, 5 minutes, 10 minutes (Default: None).

Starting Stage: At which phase should the Storm begins as it appears?

1-50 (Default: 1)

Late Phases Transfer: Can the late stages of the Storm movement outside the radius of the prior phase?

Yes, No (Default: Yes).

NOTE: This only has an effect when using Default Storm stages. With Custom Storm phases, the Storm will require its motion rules from your Advanced Storm Beacons.

Create Storm When Receiving From: Generates the Storm on receiving a signal in the selected station.

No Channel, 1-32 (Default: No Channel).

Destroy Storm When Receiving From: Disables the Storm control, removing the Storm immediately on getting a signal in the chosen station.

No Channel, 1-32 (Default: No Channel).

When Stage Ended Transmit On: Sends a signal on the selected channel at the end of each Storm stage.

No Channel, 1-32 (Default: No Channel).

Advanced Storm Beacon (Added in v10.00) – Can be used to override the default Battle Royale Storm behavior, letting you create Storms that move and act exactly how you want them to. Use these in combination with the Advanced Storm Controller if it’s set to use Custom Storm phases.

Advanced Storm Beacon Settings

Period: Which Storm stage does the beacon controller?

1-50 (Default: 1).

End Radius: Sets the radius of the Storm in the end of the selected phase.

Don’t Override, 5m, 10m, 20m, 30m, 40m, 50m, 75m, 100m, 200m, 300m, 400m, 500m, 1000m, 2000m, 3000m, 4000m, 5000m (Default: Don’t Override).

Wait Time: How long should the Storm wait before beginning to resize?

Don’t Override, 5 seconds, 10 seconds, 15 seconds, 30 seconds, 1 minute, 2 minutes, 5 minutes, 4 minutes, 5 minutes, 10 minutes, 20 minutes (Default: Don’t Override).

Resize Time: How long should the Storm take to reach its new radius?

Don’t Override, 30 seconds, 1 minute, 1.5 minutes, 2 minutes, 2.5 minutes, 3 minutes, 5 minutes, 10 minutes (Default: Do not Override).

Damage: How much harm if the Storm do every second to players caught in it?

Do not Override, None, 1%, 2%, 5%, 7%, 10%, 15%, 20%, 25%, 50%, 75%, Instant Elimination (Default: Do not Override).

Movement Behaviour: How should the Storm move?

Do not Override, Proceed Randomly, Proceed to Beacon, Not One (Default: Don’t Override).

Move Distance Min: what’s the minimum distance the Storm should move? (Only works if Movement Behaviour is set to’Move Randomly’).

Do Not Override, 0m, 5m, 10m, 20m, 30m, 40m, 50m, 75m, 100m, 200m, 300m, 400m, 500m, 1000m, 2000m, 3000m, 4000m, 5000m (Default: Don’t Override).

Transfer Distance Max: what’s the maximum distance that the Storm should proceed? (Only works if Movement Behaviour is defined to’Move Randomly’).

Do Not Override, 0m, 5m, 10m, 20m, 30m, 40m, 50m, 75m, 100m, 200m, 300m, 400m, 500m, 1000m, 2000m, 3000m, 4000m, 5000m (Default: Don’t Override).

Added options to the Basic Storm Controller

Create Storm on Game Start: Should the Storm start as soon as the game begins?

Yes, No (Default: Yes).

Generate Storm When Receiving From: Generates the Storm receiving a signal from the selected station.

No Channel, 1-32 (Default: No Channel).

Destroy Storm When Obtaining From: Disables the Storm control, removing the Storm immediately on getting a signal from the selected channel.

No Channel, 1-32 (Default: No Channel).

When Phase Ended Transmit On: Sends a sign on the selected channel in the conclusion of each Storm stage.

No Channel, 1-32 (Default: No Channel).

Added options to all Vehicle Spawner devices.

Enabled: When can the spawner produce vehicles? .

Disabled, Enabled, Warmup, Game Start (Default: Enabled).

Respawn Time: How long can the spawner wait following its automobile is destroyed until it spawns a new one? (‘Never’ will enable vehicles to just ever be spawned via causes ).

Never, Immediate, 1 second, 2 seconds, 3 seconds, 4 minutes, 5 seconds, 10 seconds, 15 minutes, 5 minutes, 20 minutes, 5 minutes, 25 minutes, 5 minutes, 40 seconds, 45 seconds, 1 min, 1.5 minutes, 2 minutes, 3 minutes, 4 minutes5 minutes (Default: Instant).

Respawn Vehicle when Enabled: If the spawner switches from a handicapped to an allowed state, if it spawn a new automobile? ‘Yes’ will cause the scanner to destroy any present vehicle and generate a new one immediately, while’Just if Needed’ will just make a new automobile if a person does not already exist.

YesNo, Only if Desired. (Default: Yes).

Destroy Vehicle when Disabled: If the spawner destroy any present vehicle when it is disabled?

Yes, No (Default: Yes).

Respawn Vehicle When Receiving From: No Channel, 1-32 (Default: No Channel).

Spawn Vehicle When Obtaining From: No Channel, 1-32 (Default: No Channel).

Enable When Getting From: No Channel, 1-32 (Default: No Channel).

Disable When Receiving From: No Channel, 1-32 (Default: No Channel).

Additional new options to the Objective Device.

Play Audio / VFX: On, Off (Default: On)

Collision During Games: On, Off, When Visible (Default: On).

Collide Against: Overall, Only Weapons (Default: All).

Score: 0, 1, 2, 3, 4, 5, 10, 15, 20, 25, 50, 75, 100, 150, 200, 250, 300, 350, 400, 450, 500, 600, 700, 800, 900, 1000 (Default: 0).

Turn Visibility On When Obtaining From: No Channel, 1-32 (Default: No Channel).

Turn Visibility Away when Receiving From: No Channel, 1-32 (Default: No Channel).

Additional new options to the Creature Spawner.

Scanner Sort: Sets the look of the spawner.

Cube Spawner, Ice Spawner (Default: Cube Spawner).

Added additional options to Creature Type:

Cube Random, Ice Fiend, Major Ice Fiend, Ice Brute, Major Ice Brute, Ice Ranged, Poison Fiend, Exploding Brute, Ice Random, Rush Random, All Random (Default: Cube Random).

Additional Cake into the Consumables Gallery

Consuming Cake Provides the player 5 Health or Shield.

These devices have updated/new preview holograms:

B.R.U.T.E., Shopping Cart, ATK, QuadCrasher, X-4 Stormwing, Driftboard, Cannon, Baller, Timer, Scoreboard, Team Settings & Inventory.

Bug Fixes

Renamed”Last Position” option in the game menu to”Last Reputation to End” and made the tooltip simpler.

Fixed some problems on the Trigger apparatus:

Trigger now properly updates the visual station number on copied triggers.

Trigger now correctly attributes the signal to a player when it is activated from a vehicle.

Triggers will only activate once per injection in the shotgun (rather than one time per pellet).

Upgraded the tooltip on the Entire Once option in the Timer device.

Fixed some issues with the Weapon-Free Zone device:

Fixed an issue where players were able to swing and deal damage with a package inside the Weapon-Free Zone.

Fixed a problem where players can use weapons when transitioning from one Weapon-Free Zone right into another.

Fixed a problem where the Advanced Storm Apparatus would not move the Storm into the suitable beacon during periods.

Fixed an issue where the Flag object wouldn’t display properly when put into the Item Spawner and Team Settings & Inventory apparatus.

UI and social

Added the ability to display accumulative scores on the scoreboard HUD widget.

Bug Fixes

Fixed an issue where inspecting the in-game Challenge menu for a second time while using a controller would cause it to shut and no more function.

Fixed an issue where the hide/show particulars button would show improperly when the island description panel has been displayed.

Fixed an issue where the Creative inventory would remain on screen even after closing the menu.

Fixed a problem where a Party Leader will be unable to rejoin their active match if they left while in advance but were nevertheless a member of the party.

Performance

Further improved a source of hitching on PC

Optimized memory on iOS to improve stability

Resolved Several resources of Change hitches

If you are needing any help wading through all the Fortnite content on the market, let us. We have got our preferred innovative codes for gamers attempting to escape the drudgery of battle royale. If you’re diving into battle royale using the new season, be certain to take a look at our Season 10 map and loot guide because some substantial modifications have gone down. And if you simply require a great catching up, here’s the Season 10 spot notes. We’ve got every crane, fountain, and vending machine location to boot.

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