KUNGFU KICKBALL REVIEW: WITH BELLS AND WHISTLES ON (PC)
FPS

KUNGFU KICKBALL REVIEW: WITH BELLS AND WHISTLES ON (PC)

KUNGFU KICKBALL REVIEW: WITH BELLS AND WHISTLES ON (PC)

KUNGFU KICKBALL REVIEW: WITH BELLS AND WHISTLES ON (PC)

Hiya! KungFu Kickball is a new fighting/sports game from WhaleFood that will test your skills against your friends and its many characters! How will it perform in the review arena? It did pretty well. KungFu Kickball, solidly designed and fun to play, is ready to ring the multiplayer world’s bell.

KungFu kickball is a fighting sport that WhaleFood Games recently developed and which I was very pleased with. Another strong entry in the niche Rocket League lounges. KFK may seem ambitious, but it is far more than that. Fighting games and sports games are two completely different things. KFK does a great job of combining the two. Although it’s easy enough for anyone to do, there is a bit of nuance that encourages tactical thinking. It’s also really fun!

GAMEPLAY – EVERYBODY WAS KUNGFU FIGHTING!

KungFu kickball‘s goal is to use your martial art to hit the ball into the bell of your opponent, earning a point. The winner is the player who has scored the most points within the time limit. KFK acts a little like a 2-D fighting video game with a jump, hit, and teleport button. The regular fit is a punch. However, switching while moving the joystick in specific directions will alter the attack. If you push the joystick left or right, you can deliver a powerful kick that knocks down the ball and knocks your opponent to the ground.

Here is where tactical thinking comes in. Many maps have angular floors that create physical barriers between you, the bell, and the ground. Although a strong kick can move the ball farther across the field, it may end up moving it closer to your side if it hits it at an angle. This is where the teleport button, I mentioned earlier, comes in handy. After blinking a few feet, you can move the button again by touching the ground.

It’s a lot of fun once you get the rhythm of it. Predicting the ball’s bounce at that angle and then jumping into the air to kick it clear and teleporting backwards just enough to knock the ball away from the opposing player. One time, I almost won a match by juggling and kicking the ball up repeatedly until it ran out. This is a combat sport. With a well-placed move, you can knock down your opponent. This gives you time to position yourself properly.

I can’t see anything wrong with KFK moment-to-moment gameplay. Without dipping too deeply into either one, it combines the competitive energy of sports games with the subtle nuances of fighters. It’s easy, it’s entertaining, and it all works together. There is one problem: nothing is really interesting or particularly exciting. KungFu kickball is a great game. But there’s nothing that makes it stand out.

ARCADE MODE- A RINGING ENCOURAGEMENT

However, I am not a big fan of multiplayer games. It isn’t easy to find matches online because I don’t particularly appreciate playing games simultaneously with other people. KungFu kickball offers an arcade mode that allows you to play even if no one is online. This is where I spent most of my time, and it was a lot of fun. This also shows the game’s arenas and unlocks the three hidden characters for each difficulty. This is also where I encountered the most problems.

Arcade mode allows you to play through multiple matches. There are five for an apprentice, six as a teacher, and seven as a master. It would be nice if they could randomly assign the stages. Because you only have to go through each step once, I assume they didn’t. But that’s what’s the problem. Replayability provides the vitality for offline multiplayer content. It is also quite easy to complete the apprentice difficulty. It’s a great challenge that is just frustrating enough to want to win it. Master, on the other side, feels like doing dentistry under the sun. It was difficult, risky for my health, and ultimately, unnecessary.

CHARACTERS – FIGHTING FOR UNDERSTANDING

Next is the character design. The character designs are very appealing to me. They remind me of Dragon Ball or the Scott Pilgrim and The World comics. But I don’t know who they are. I don’t need to know their history or have complex motivations. Their passion for kickball and their martial arts background is enough. It would be nice to know their names. It would also be helpful to understand what makes them unique from other characters on the list.

There are seven characters total, and each one feels slightly different. Some feel faster, others think they hit harder, and some feel they can take more hits. The problem is that the differences are way too subtle. This is not necessarily a bad thing. It balances the roster well, stopping people from complaining about “character X being overpowered.” This game needs a glossary or a small stat table that pops up when you choose your kicker. They will all feel the same person, even though they are wearing different outfits. This is a wasteful way to create interesting characters.

GRAPHICS AND AUDIO- THE BELL OF The BALL

This is such a beautiful game. I love pixel graphics like these, and they do a great job. Every animation looks elegant. Every energy feels right at home here. They don’t overwhelm your senses with information and particle effects. The UI is simple and clean. I love the level design. It’s easy to see what’s happening. Although I expected this game to be a mess, I was surprised by how much care was taken with the display. WhaleFood understands the importance of seeing all details clearly in games like this.

It’s also great music, which is a mix of rocking action music and specific themes songs for each level. It is amazing to hear the characters grunt and shout as they throw that ball. It feels good to hit the bell, and even though I would prefer a heavier sound when hitting the ball, everything works well together. The game is a little loud. This can be fixed in the options menu. However, it is strange that “explosion” was chosen as the optimal starting volume.

KUNGFU KICKBALL REVIEW: WITH BELLS AND WHISTLES ON (PC)
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