LEAGUE OF LEGENDS PATCH 12.6 NOTES – RELEASE DATE ANIMA SQUAD SKINS MYTHIC CONTENT OVERHAUL
LoL, patch 12.6 is now finished and has arrived on live servers. Its patch notes reveal its release date and the addition of several new Anima Squad skins.
They are accompanied by the Ashen Knight Pyke Skin, which marks the game’s mythic content overhaul. It replaces Gemstones & Prestige Points with Mythic Essence currencies.
Riot Games releases regular updates for its MOBA. This is why Riot Games’ patch schedule is vital to keep track of the date and time of the next update. LoL Patch 12.6 will be released on Wednesday, March 30. This is the day that all changes made during testing will hit live servers.
League of Legends Patch 12.6
The PBE allowed players to try seven new skins, including six from the Anima Squad: Ashen Knight Pyke (100%), Battle Bat Vayne (1350 RP), Battle Cat Jinx (1350 RP), Battle Cat Jinx Prestige Edition, Battle Bunny Miss Fortune (1820 RP), Battle Bunny Prime Riven and Battle Wolf Sylas.
LoL 12.6 maintenance is announced closer to launch. It usually takes around 3 hours to deploy patches across different regions. You can check our League of Legends server-status article to stay informed about any downtime due to patch deployments or other reasons.
League of Legends 12.6’s mythic content overhaul has significant implications for players who are avid hunters of the MOBA’s unique skins. It’s all available on the game website. You can also see a few new Prestige Edition skins in this video.
Website Surrender @ 20 spotted many runes and items before the developer shared any list of forthcoming League 12.6 balance changes.
League of Legends patch 12.6 brings the first official changes. They target Rengar as well as Zero. Both receive tweaks to multiple skills.
A variety of Swain adjustments were detailed and included in the League 12.6 PE. His passive did not deal magic damage, and the cooldowns for both his R and Q spells were decreased.
A few days later, developer Riot Games decided that Swain’s changes to the PBE would be removed because they weren’t up to the mark. They are currently being reevaluated, but no word yet on when they will return for testing.
The League of Legends 12.6 preview was also shared. It looks like buffs are in the works for Azir, Darius, and Tryndamere.
LoL 12.6 Champion Balance Adjustments
Azir – Buffed
Stats:
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- Base health rose to 105, up from 92
- From 2116, the level of fitness at level 18 was 2337.
Darius – Buffed
Noxian Guillotine (R):
- Minimum damage to be sustained increased from 100/200/300 (+75% Bonus AD) to 125/250/375 (+75% Bonus AD).
Hecarim – Nerfed
Rampage Q:
- Base damage was reduced to 60/90/120/150/180 (+85% bonus AD) from 60/97/134/171/208 ( (+85% bonus AD).
Devastating Charge (E):
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- Minimal total damage reduced to 30/45/60/75/90 (+55% Bonus AD) from 30/50/70/90/110 (+55% Bonus AD)
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- Maximum total damage reduced to 60/90/120/150/180 (+110% Bonus AD) from 60/100/140/180/220 (+11%0% Bonus AD)
Illaoi – Changed
Leap of Faith, (R):
- Cast with Illaoi facing towards your cursor. This will allow for more favourable Tentacle location spawn locations.
Bugfixes:
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- If Illaoi attempts to attack a vessel while being empowered by W-Harsh Lesson (short delay removed), nearby inactive Tentacles are activated and will now strike her target as soon they become active.
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- Spell queueing was added to W – Harsh Lesson and R – Leap of Faith. This allows you to buffer spells from being cast while still casting them
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- W – Harsh Lesson has had her visual indicators fixed so that they will display the correct range of her empowered base attacks
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- Tentacles cannot spawn at either team’s base gates in Summoner’s Rift.
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- When vessels expire or are destroyed, they no longer contribute to Illaoi’s creep score
- Q – Tentacle Smash and E – Test of Spirit will now be visible for nearby enemy champions when cast using Fog of War
Jax – Buffed
Stats:
- Base health rose to 615, from 593
Empowerment (W):
- Magic damage increased from 40/75/110/145/180 (+60%AP) to 50/85/120/155/190 (60%)
Nidalee – Buffed
Bushwack (W):
- Mana costs have dropped to 30/35/40/45/50/50/50 from 40/45/50/55/60
Primal Surge E (E):
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- Mana costs have dropped to 50/55/60/65/70, from 50/60/70/89/90
- Cast range has been increased from 600 to 900 (now matches W- Bushwhack).
Cougar Form-Pounce (W):
- AoE damage radius has been increased to 250, from 225
Rengar – Changed
Unseen Predator (Passive):
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- Rengar will gain 1 Ferocity on his next leap if he loses all Ferocity stacks.
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- Rengar will be capable of leaping after 0.35 seconds in the brush, camouflage (or Senna’s E – Curse of the Black Mist Camouflage) consistent. This is rather than being based on a 0.3-0.45 second timer. (Leap range has slightly been increased to compensate for variability).
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- Ranger now has a Ferocity bar. This indicates how much Ferocity Rengar has. Stacks generated from leaps will be a different colour so that you can see if Ferocity is coming your way.
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- All Ferocity stacks now falloff in 10 seconds from combat time of 8 seconds.
- Bluetooth Necklace now takes down timer for 3 seconds to damage an enemy champion, instead of 1.5 seconds.
Savagery Q:
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- The Empowered basic attack now has a constant critical strike. Each 1% chance of a vital strike increases the damage to this empowered attack by 0.66% (or 0.99% if you have Infinity Edge’s Perfection passive).
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- This also applies to basic attacks on towers
- Basic attacks on plants are no longer valid
Bola Strike E (E):
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- Thrown instantly during leaps (with no cast time).
- Update: Gain true sight and normal vision for 150 units within 2 seconds of the enemy’s first hit
The thrill of the Hunt (R),
- This grants your normal vision and true sight 100 units from the enemy.
Tryndamere – Nerfed
Spinning Slash E (E):
- Cooldown reduction per crucial strike was reduced to 0.75 seconds (1.25 seconds against champions) from 1 second (2. seconds against champions).
Undying Rage – R:
- Cooldown increased from 110/100/90 seconds to 130/110/90 secs
LoL 12.6 Items Balance Changes
Blade of the Ruined Kings
- Life Steal has been reduced to 8%, from 10%
Immortal Shieldbow
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- Lifesteal has been reduced to 8% (12% = 10% Ornn Masterwork item Bloodward)
- Mythic passive empowerment now has 5 bonus AD, 70 health (same applies for Bloodward), and is available from 5 bonus AD with 50 bonus health.
Vampiric Scepter
- Lifesteal has been reduced to 8%, from 10%
LoL 12.6 Rune Balance Changes
Ravenous Hunter (D4)
- Removed
Treasure Hunter (D4)
- You can now claim a Bounty Hunter stack and get 70 gold. For each Bounty Hunter stack, this bounty is increased by 20 gold.
Fleet Footwork (Precision Keystone).
- The healing rate for fully energized attacks dropped to 10-100 (levels 1- 18) (+30% Bonus AD) (+20%AP) from 10-100(levels 1-18) (+40% Bonus AD) (+30%AP)
Legend: Bloodline (P3)
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- Lifesteal per legend stack dropped to 0.4% (upto 6% at 15 stacks), from 0.6% (upto 9% at 15 stacks).
- Your maximum Legend stacks will increase your maximum health by 100
LoL 12.6 Bugfixes/QoL Modifications
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- Fixed an issue where Janna’s W-to-Zephyr range incorrectly switched to edge-to-edge. It has been restored, now casts from centre-to-center and the range indicator has also been improved. (Note: This issue had a significant impact on Janna’s 12.5 winrates so this should be a slight nerf).
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- Fixed an issue where both champions disappeared from enemy view if Tahm Kench – Devoured a Senna ally while she was in her E – Curse of the Black Mist
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- Fixed a bug in Lux’s E – Lucent Singularity Projectile would cause spell shields to be activated on all enemies it passed through even though it doesn’t do any damage.
- Fixed a bug that caused a ward to be placed on top of another ward. The new one would begin moving around the older one in a random manner.