Elite Dangerous: Odyssey, One Giant Leap and One Major Misstep
Elite Dangerous is a favourite of mine. I’ve spent over 300 hours on the space flight simulation experience, and I enjoy it even though I spend most of my time wandering the universe. In 2015, Elite creator David Braben declared that Elite Dangerous would be a 10-year development plan. This has included a variety of DLC paid for and many free updates.
Horizons previously updated elite Dangerous. This update added planet bases, landable planets and vehicles to explore these planets. Odyssey, the latest update to Elite Dangerous, was released in May 2021. Odyssey, the game’s biggest update, was especially exciting for Elite players. It allowed the player to leave the cockpit and explore the world, including physical NPCs and FPS combat.
Elite Dangerous’ new DLC was not without its problems. The odyssey started to get negative reviews, and the latest update still holds a rating on Steam mostly negatively’. Despite the negative rating, I bought Odyssey when it was on sale. I hoped that the first issues would have been resolved by the end of half a year.
Some negative reviews were critical of FPS’s quality, with one player saying the following:
Although I don’t mind Elite Dangerous’ FPS combat, I agree with the review that it isn’t up to par with other FPS titles. It was not what I expected. First, Elite is a space flight sim with FPS added — it’s serviceable and provides a decent experience. Although it won’t blow anyone’s mind, it does not need to. It just needs to add an extra element to the Elite formula.
It reminded me of FPS Chrome in the early 00s, but I don’t know why.