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Battlefield 2042’s Update 0.3.1 Goes Live on December 9th. Patch Notes reveals improvements to the audio and multiple vehicles and weapon tweaks.

Update 0.3.1 arrives hot on the heels of most giant patch yet for Battlefield 2042. It addresses issues such as bullet dispersion, recoil and introduces a few tweaks to vehicles.

To prevent aggressive jumps, the AK24, LCMG, and PP-29 weapons recoil will be adjusted.

The accuracy of SMGs’ hipfire will be increased. Additionally, the XDR-1 (NTW-50) ‘s reloaded animations will take an extra 0.2 seconds.

Also, a fix for the bug that made players invisible to their enemies will be implemented. Kaleidoscope’s rooftop capture objective in Breakthrough mode is no longer available.

You can see the complete list of changes to Battlefield 2042 as Update 0.3.1 on the official Electronic Arts website.



    • Players who are not Party Leaders can cancel their order while waiting in a queue.


    • Xbox – Cross-Play can be disabled or enabled in the Options menu of Xbox.


    • When you refresh the Battlefield Portal Server Browser, your Sort settings will be appropriately remembered.


    • Fixed an issue that caused loadouts to sometimes not be displayed on the spawn screen when joining a server. This prevented weapon selection


    • Improvements made to ensure Aim Assist remains consistent throughout console gameplay


  • The effectiveness of the combat range and overall health of Ranger has been reduced




    • To improve clarity, distance and directional perception, we made several adjustments to the audio experience.


  • Fixes an issue that soldiers could not play specific indoor footsteps.




    • When firing at close distances, remove the bounce from Underbarrel Grenades


    • Now, 40mm AP Grenades can properly damage vehicles


    • Corrected some ammo counts in weapons that were incorrectly displaying for certain magazines


    • Reload animation for NTW-50 Bolt Action rifles and DXR-1 Bolt Action rifles has been increased by 0.2 seconds


    • Most weapons have adjusted dispersion values, which result in faster dispersion when firing short bursts or tap firing.


    • Most weapons have adjusted dispersion increases. Weapons can now become more inaccurate with sustained fire slightly faster.


    • To prevent excessive recoil jumps in the AK24 and LCMG, PKP–BP, SFAR–M GL, and PP–29, we adjusted the recoil values


    • All SMGs now have improved hip fire accuracy to help them stand out from other automatic weapon archetypes


    • LMG dispersion, recoil and performance are improved in sustained fire


    • Further improvements have been made to the recoil control of all weapons, and more specifically for automatic weapons.


    • Use Buckshot Shell or Flechette Shells to increase the MCS-880’s close range damage and consistency


  • Fixed a bug that caused bullets fired to fall below player’s aims in the SFAR–M GL, and the K30




    • Fixed a bug in which vehicle weapons did not deal blast damage when hit directly.


    • We are reducing the effectiveness of the Ground Vehicle 30mm Cannon against infantry. It overheats quicker, suffers slightly less blast and fire damage, and has increased distance falloff damage.


      • Rate of Fire 350-> 330


      • Heat per Bullet 0.13-> 0.14


      • Heat Drop Per Second 0.5-> 0.475


      • Blast Damage 20->18


    • LCAA Hovercraft – 40mm GPL Grenade Launcher


      • Blast Damage reduced from 55 to 35


    • It is easier to use the 40mm Utility Pod upwards firing angle


    • EBAA Wildcat – 57mm Cannon


      • Dispersion removed


      • Ammo 12 -> 8


      • 75 -> 85 Impact Damage


    • Blast Damage 70-> 35



Frag Grenade


    • The time taken to explode a Frag Grenade has been increased from 1.1 seconds to 1.4 seconds after the first bounce in a hard collision


    • Frag Grenades are now more powerful than ever and can deal 120 damage. They also guarantee an armored kill.


  • Frag & Incendiary Grenade Max Ammo Account Reduced from 2 -> 1.

Prox Sensor


    • Reduced spotting radius: 30m -> 20m


    • Reduced uptime between 30s and 14s


  • A player can only carry and deploy a lower amount of Prox Sensors, which is 2 -> 1.


Battlefield Hazard Zone


  • Fixed an issue that caused roaming Occupying forces LATV4 Recon to spawn at inappropriate times or not at all




    • Kaleidoscope Rooftop Capture Objective has now been removed. Two Capture Objectives are now at the bottom of BT large, and one at BT small.


    • The Orbital-Rooftop Capture Objective was removed. In BT large and BT smaller, there is now a single Capture Objective.


  • Hourglass – Rooftop Capture Obligation has been deleted. Now there is only one Capture Objective at bottom of BT large and BT smaller. Fixed an issue in which players could spawn out of bounds.




    • Improvements in back pedaling to objects while in prone position


  • Fixed rare problem where players could become invisible upon spawning on full/destroyed vehicles

Battlefield2042 is now available on PC, Xbox Series X/S and Xbox One.

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