Turtle Rock Adjusts Back 4 Blood's Unintentional Difficulty Spike
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Turtle Rock Adjusts Back 4 Blood’s Unintentional Difficulty Spike

Turtle Rock Adjusts Back 4 Blood's Unintentional Difficulty Spike

Turtle Rock Adjusts Back 4 Blood’s Unintentional Difficulty Spike

 

Back 4 blood is quite difficult–that’s not just from me. Turtle Rock posted an update stream that admitted that the co-op shooter faces development challenges that make it “far harder than expected.”

Turtle Rock believed they had solved problems surrounding Special Ridden earlier this week. As they replicated their spawn cards, the bug caused more powerful zombies to appear. The studio is still trying to find new ways to control Back 4 Blood’s most vicious foes. It’s a slow process. Turtle Rock explained that their spawn system is complicated and “fixes there inherently carry a lot risk.”

Some of Back 4 Blood’s difficulties also involve excessive trauma damage. However, those problems were (sorta) solved. Turtle Rock claims it has deployed a server side patch. However, offline play won’t have those changes until the next downloadable update.

It seems like a lot of bugs are causing this to be quite difficult. In the current game state, speedrunning is the best way to tackle harder campaigns. Melee builds have been over-buffed in November’s adjustment patch. It’s difficult to find a sweet spot that allows for a variety of playstyles. Turtle Rock is working on balancing the game to reduce the difficulty.

My Back 4 Blood time is very limited. It makes me miserable after long sessions. But, I have managed to get through it. I love Left 4 Death. I prefer to play Advanced or Expert campaigns to keep my friends’ campaigns going longer. This seems to be the wrong approach, based on Turtle Rock’s updated.

 

Turtle Rock Adjusts Back 4 Blood’s Unintentional Difficulty Spike
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