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I’m So Glad that I Waited to play Stardew Valley on the Nintendo Switch

Sometimes you have to hold out for the best version of a game

When Stardew Valley initially came out early last year, I was intrigued. This is a game that brought back the richly chill soul of this Harvest Moon series, games in which you could live a quiet life as a farmer in a small town. But I did not have much interest in playing the game and I found myself much in the way of time, when it was ported to consoles. I kept skipping over it, although deep down, I knew I would like the match — and I am happy I did.

Now Stardew makes its debut on the Nintendo Change, and (for me ) it is an perfect pairing. Stardew is a game about setting up a new life on a farm, and it’s structured as a collection of days. During every day, you get a limited period of time to do pretty much whatever you want. You clear your entire plot of property, or venture into town to go shopping water and can plant crops or make new buddies. Your schedule is left up for you, although days bring with them particular occasions, like the spring egg festival.
This installation also makes the game perform really well on a mobile device like the Switch. You can create a little improvement when you have a small quantity of time to perform since each day lasts only a few minutes . Like real world farming, Stardew is mainly about incremental progress. Even if you’re able to only contribute a little bit in one particular session, that function helps you grow your farm into something you can be pleased with. And because it’s not an action-heavy match, you might also play with Stardew while distracted; last night I harvested a massive crop of potatoes while viewing the Toronto Maple Leafs win their first game of the year.

Stardew is a great example of how, often, it’s better to wait a bit before diving into a game. It’s simply a matter of platform. For me the Switch just fits into my life , letting me play games when I couldn’t. This week, a remarkably high number of excellent indie games found on the platform, such as Oxenfree and Axiom Verge, and I am much more likely to play them again on Nintendo’s tabletcomputer. Similarly, while my wife thought Jonathan Blow’s puzzler The Witness looked cool as it came out a year ago, it wasn’t until the game’s recent introduction on the iPad she eventually gave it a shot.

There’s also. No more is a match something that’s published and forgotten. Instead, they’re typically updated frequently to iron out the bugs or add new content. You receive the benefits of all of that new things right from the start, if you jump right into a game a few months in. This is especially true of large, open-world games like Final Fantasy XV or even Fallout 4, that seemed a lot different 12 weeks when they launched. You are not as likely to get stuck in an elevator now.

Last month, I started playing with the cell game Fallout Shelter, that initially debuted in 2015, and I’ve been hooked, playing it in bits and pieces nearly each and every day. Which may not have occurred when the game came out, if I began. Many of my favorite parts of the game, like having pets or having the capability to craft weapons and clothing, are things which were slowly added over the coming months post-release. By picking the game up I get all of that fantastic stuff straight away, and it is a large reason.

This generally is not true for multiplayer games; if you wait too long to dive into Splatoon or Destiny, the playerbase may have shrunk significantly from the time to begin playing. But for games, it’s often good to wait. The hype about new games can make this tough. When you hear a fresh Assassin’s Creed or Super Mario for months or years, it is tempting to wish to experience it as soon as humanly possible. But whether it’s due to content or platform, it’s important to realize that the version of the sport — the one that works for you — might not be available immediately.

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